> For the complete documentation index, see [llms.txt](https://docs.animarising.gg/docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.animarising.gg/docs/vade-mecum.md).

# Vade Mecum

**ANiMA RiSiNG is an idle RPG set in a simulated-reality MMO world ("*****idle-sim MMORPG*****").**

Built-in Unreal Engine, *ANiMA* features 35 open-ended skills and a multiyear dark fantasy storyline that unfolds one week at a time. Combining strategy, story, and social in a casual mobile-first format, *ANiMA* brings a refreshing twist to the nostalgic crafting and gathering MMO experience.

**Fusing simulation with casual idle mechanics, ANiMA is a companion.**

In *ANiMA*, you emerge at 16 and set out on a nearly decade-long parallel adventure that mirrors real-time. For just a few minutes of playtime each day, your character grows alongside you *as* you gain *knowledge* and experience and move from the fields to the cities, from darkness to *ascension*.

**An RPG first, ANiMA is a world of challenge and discovery.**&#x20;

Offering a deep, lore-rich world that challenges players with its strategic complexity, ANiMA features 8 *gathering*, 8 *crafting*, 3 *esoteric*, and 16 *combat* skills, plus a vast 1,000+ item *crafting system*, with many items scattered across its 14 diverse *regions*.

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**TLDR:** *ANIMA* takes the open-ended gameplay mechanics of *Runescape*, adds the simulated nurturing elements of *Tamagotchi*, mixes in a good story, and makes the entire experience idle and cross-platform.

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