Storyline

ANiMA offers a four-book dark fantasy saga released in weekly increments.

From the beginning, you're brought into a closed storyline and guided through the game's menu as new skills and characters are gradually introduced.

As your high-fantasy adventure unravels, you’ll continuously discover more about Zienna and your purpose through questing, optional reading, and, eventually, via cinematics.

Vade Mecum

You awaken as an orphaned teen in the slums of Pyr, a seemingly syndicate-operated state located at the South Western end of Zienna.

Daily life here is that of any low-born: toiling the fields and thieving to survive. Yet, your perseverance leads to craftsmanship. Streets once grimy and familiar transform into a web of new places, new faces, and new adventures.

Then, as fate's design unfurls, you cross paths with a figure draped in shadows. Under his guidance, the way of survival becomes the art of combat. And then he teaches you to decipher the written word... and with this gift, a realm beyond the tangible opens to you as mysticism becomes your new reality.

As ancient truths and modern challenges collide, you navigate a path from poverty to enlightenment, from darkness to ascension. With millennia of lore to be discovered, new knowledge is gained every day, which then appears in your journal of discovery—a skill in its own right.

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