# Combat

In *ANiMA*, players battle various *hostiles* (NPCS), including *humanoids*, *animals*, *beasts*, *demons*, and *gods*. These *hostiles* can be found throughout *Zienna*, with each *region* typically having a *wilderness*, *hunting* *zone*, and *dungeon*(s).&#x20;

Using *primary* and *secondary* attacks arranged in a *four-attack-per-turn sequence*, *ANiMA* offers a multitiered, multicast system that creates strategy-heavy, TCG-like gameplay and provides 55 ways to attack across 16 skills. This results in thousands of *combinations*, some of which even form *synergies*. &#x20;

With 22 *equipment* *slots*, our attribute-based system necessitates a comprehensive understanding of you and your enemy’s *load-out*, including *consumables*, *masteries*, *weapon* choices, *upgrades* (e.g., *sockets* and *imbuements*), *elemental surroundings*, *strengths*, *weaknesses*, and more.

So, whether traversing the *wilderness*, *hunting* down *hostiles*, or conquering *dungeons*, *ANiMA's* combat system delivers a challenge that will have you continuously adapting and developing new tactics.
