Combat

ANiMA offers a strategy-heavy multicast auto-battler combat system that moves beyond the typical "set it and forget it”' idle gaming experience.

In ANiMA, players battle various hostiles (NPCS), including humanoids, animals, beasts, demons, and gods. These hostiles can be found throughout Zienna, with each region typically having a wilderness, hunting zone, and dungeon(s).

Using primary and secondary attacks arranged in a four-attack-per-turn sequence, ANiMA offers a multitiered, multicast system that creates strategy-heavy, TCG-like gameplay and provides 55 ways to attack across 16 skills. This results in thousands of combinations, some of which even form synergies.

With 22 equipment slots, our attribute-based system necessitates a comprehensive understanding of you and your enemy’s load-out, including consumables, masteries, weapon choices, upgrades (e.g., sockets and imbuements), elemental surroundings, strengths, weaknesses, and more.

So, whether traversing the wilderness, hunting down hostiles, or conquering dungeons, ANiMA's combat system delivers a challenge that will have you continuously adapting and developing new tactics.

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