> For the complete documentation index, see [llms.txt](https://docs.animarising.gg/docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.animarising.gg/docs/anima-rising/combat/strategy-combinations-and-synergies.md).

# Strategy: Combinations & Synergies

Players can create unique combinations and synergies by combining primary and secondary attacks with specific gear and consumables.

By combining certain skills, *styles*/*spells*, *callings*, *invocations*, and *gear* *load-outs*, such as *weapons*, players can discover a diverse array of *combinations* and *synergies.*

With the vast number of *combinations* available, it's natural to feel overwhelmed. A general rule of thumb is to rely on *primary* skills as your leading damage source, *invocation* skills for supplementary buffs, and *callings* for situational advantages.

As you experiment with different *combinations*, you'll uncover new *synergies* that offer additional benefits and increased damage.

While *combinations* guide players toward *synergies*, they don't dictate definitive playstyles. There is no correct way to organize *combinations*; the only limitations are ineffective strategies. It's essential to embrace creativity and adaptability when deciding which *combinations* work best for you and your situation.
