> For the complete documentation index, see [llms.txt](https://docs.animarising.gg/docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.animarising.gg/docs/anima-rising/non-combat/tooling.md).

# Tooling

*Tooling* is essential in *ANiMA*, as all skilling *actions* require specific *tools*.&#x20;

There are over types of 20 *tools in ANiMA.* Generally, each *tool* can be *upgraded* six times via *smithing* and *fletching*.&#x20;

There is a seventh *emberstone upgrade*, which is crafted by *infusing* arcane power into the S*olari* predecessor tool, but this requires additional steps and is reserved for late-game activities.&#x20;

Note that not all *tools* can be crafted, and several must be acquired via *questing*. This is particularly true for *farming*, *cooking*, *apothecary*, and a few others.

You can gain a competitive edge by investing time and *resources* into *upgrading* your tools, as better *tools* will significantly increase the efficiency of your skilling.&#x20;

*Tools* can be equipped in the *tool belt*, allowing your character to flip between them automatically when training a skill. While you can keep as many *tools* as you desire in your *tool* *belt*, potentially opening up needed i*nventory slots* and making skilling less tedious, you risk losing everything if you *die*.
