> For the complete documentation index, see [llms.txt](https://docs.animarising.gg/docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.animarising.gg/docs/anima-rising/marketplace.md).

# Marketplace

ANiMA has two peer-to-peer marketplaces: the Grand Exchange and the Night Market.

All players with an *ANiMA* account can freely browse the marketplaces. If they choose to participate, they must go through a quick secondary verification process by linking two other accounts via *Oauth* connections (e.g., *gmail*, *apple id*). This is essential for limiting bots and keeping the marketplace fair for players.

Players own all in-game assets, and the data associated with creating and destroying *items* is secured by *Arbitum Orbit technology*. *Arbitrum* is a trusted leader in public p2p infrastructure, and its ecosystem is secured by over $10 billion worth of assets.

All in-game items are listed in USD(C), and both marketplaces rely on peer-to-peer transactions to function. In other words, the studio does not hold or sell any in-game items, and there is no in-game currency.&#x20;

## Grand Exchange

Players can trade all in-game *items* except for *bind-on-pickups* and *cosmetics* on the *Grand Exchange*.&#x20;

The exchange functions similarly to any other in-game marketplace. Users can filter through *items*, list them via a *timed auction* or *buyout price* (or both), and purchase full *item* *stacks* or *individual* units.&#x20;

The studio does not sell anything on the *Grand Exchange*. All items available at any given time are listed by other players, and all trades are player-to-player.

## Night Market

The *Night Market*, on the other hand, is dedicated to all *non-armor items*, namely *cosmetics, which have no significance in gameplay.*

*Cosmetics* are either created by players or bought from the studio within the *Night Market*. Once the player owns any *cosmetic*, they are free to list and sell it as they please.

<figure><img src="https://2247209962-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F6dCbQ6rZqLnPm8jwz2en%2Fuploads%2FCHPjXJD40aegPvQAq4Uh%2FMarkets.png?alt=media&amp;token=051d12f2-5534-421d-8749-80a061543f85" alt=""><figcaption><p>Grand Exchange</p></figcaption></figure>

## Monetization

This system charges a fee on all secondary transactions (e.g., player-to-player), effectively aligning our interests with yours. In other words, when you make money, so do we.&#x20;

More importantly, this allows *ANiMA* to remain free-to-play.&#x20;

Most importantly, this allows the game to keep its integrity, i.e., no intrusive ads, Gatcha, XP boosts or play-to-win tactics.&#x20;

Even better, players receive a 1% "**crafters fee**" on *items* crafted then sold. This occurs in perpetuity, so long as the *item* remains in circulation, i.e., it is neither *lost* nor *destroyed*. &#x20;
