# Gameplay

Aiming to recreate the classic open-world MMORPG feeling in a convenient, idle, and closed-world format, *ANiMA* offers the strategy and depth of any good RPG.

It features 19 non-combat skills and a rich *crafting* and *gathering* experience with over 1,000 *items* to *discover*. The journey is player-driven, allowing you to personalize your path and set your own goals and strategies in a world of nearly endless possibilities.

The main objective in *ANiMA* is to achieve level 60 in each of the 35 skills, complete the dark fantasy storyline, and *gear* up for advanced end-game content. The leveling experience includes prioritizing time and devising strategies around *skilling*, *tooling*, *gearing*, *questing*, and much more.

Our current focus is on developing the *crafting* and *gathering* elements and laying the foundation for our *multicast* *combat* system and community-driven MMO elements. This includes a 16-skill auto-battler *combat* system, reputation, and 40-person *guilds*.

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