# Guilds

Though *raiding* will not be available at launch (not that players would be ready to tackle such challenges anyway), 40-person *guilds* will be available from the outset. In addition to the fact that joining and contributing to a *guild* can provide universal performance boosts (i.e., *modifiers*), early *guild* creation sets the foundation for strong, vibrant communities that will grow and thrive as the game evolves.&#x20;

*Guilds* are created by combining five *guild* *charters*. *Charters* can be purchased by anyone with a *total level* of at least 420.&#x20;

Upon successfully forming a *guild*, members will receive access to dedicated message boards on the *Assemblage* community forums, the ability to create and design their unique *tabard*, a *cosmetic* *item* that players can wear to represent their colors, and a shared *guild* *vault*.

*Guild vaults* are managed by the founding *charter* holders, who receive unique permissions and controls. Each *vault* tracks the real-money value of all banked items in real-time, as dictated by current prices on the *Grand Exchange*. A *vault* leaderboard tracks this value and awards the top *guilds* with universal *modifiers* (e.g., +3% skilling experience). This is the only way in *ANiMA* to receive a universal skilling *modifier*.&#x20;
