> For the complete documentation index, see [llms.txt](https://docs.animarising.gg/docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.animarising.gg/docs/anima-rising/non-combat/sub-skills.md).

# Sub-Skills

Sub-skills are "mini-skills" that complement core skilling by adding variety and creating cross-skill dependencies.

In addition to *composting,* there are a handful of other *sub-skills* in *ANiMA*.&#x20;

These include, but are not limited to:

**Firemaking**&#x20;

*Firemaking* is an optional semi-idle *sub-skill* used when training *cooking* and *apothecary*. It lets you manage the *heat* of their fire by periodically checking in on it to rearrange or add *logs* as needed, increasing the chances of a successful *cook* or *brew*.

The choice of *log* used also plays a role, as certain *logs* possess magical properties that benefit their primary skill, such as *sentinel* *logs* for *apothecary* and *cedar* *logs* for *cooking*.&#x20;

**Gem Cutting**&#x20;

*Uncut gems* are discovered randomly while *mining* and are extracted with a *quality rating* of 1-10. They are then *cut* in *crafting*, resulting in a final cut *rarity rating* of 1-5. This system gives you more control over the quality of *gems* gained by providing two separate points of influence via *mastery*.&#x20;

*Gems* become increasingly important and valuable as the game progresses.&#x20;

There are 11 types of *gems* in *ANiMA*.&#x20;

**Geofusion**

*Geofusion* involves *fusing* *gem powders* with *cut gems* using *maganess*, a *source stone* found in *mining*. The arcane properties of *maganess* allow *gem powder* to penetrate the *cut gem*, resulting in one of the five *prismatic jewels*.&#x20;

Players can then *socket* these *jewels* into select *armor* through *anima* *fusion* in *alchemy*.&#x20;

*Prismatic* *jewels* are the only items in *ANiMA* that can be *socketed* into *armor*.

**Baiting**&#x20;

Using *bait*, such as *shrimp*, to catch larger *fish,* or small *critters*, such as *luminites*, to entice rare *animals* while *hunting* can increase your chances of success and decrease the time spent on each *action*.
